first commit
This commit is contained in:
436
app.py
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436
app.py
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import json
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import random
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import sqlite3
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import uuid
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from pathlib import Path
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from flask import Flask, g, jsonify, render_template, request, session
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BASE_DIR = Path(__file__).resolve().parent
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DB_PATH = BASE_DIR / "schiffe_versenken.db"
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BOARD_SIZE = 10
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FLEET = [
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{"id": "koenig", "name": "Zwergenkönig", "size": 5, "hat": "#c0392b"},
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{"id": "hauptmann", "name": "Zwergenhauptmann", "size": 4, "hat": "#2980b9"},
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{"id": "krieger1", "name": "Zwergenkrieger I", "size": 3, "hat": "#27ae60"},
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{"id": "krieger2", "name": "Zwergenkrieger II", "size": 3, "hat": "#8e44ad"},
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{"id": "kundschafter", "name": "Zwergenkundschafter", "size": 2, "hat": "#d35400"},
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]
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FLEET_BY_ID = {s["id"]: s for s in FLEET}
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app = Flask(__name__)
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app.secret_key = "zwerge-schiffe-versenken-" + uuid.uuid4().hex
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def get_db():
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if "db" not in g:
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g.db = sqlite3.connect(DB_PATH)
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g.db.row_factory = sqlite3.Row
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return g.db
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@app.teardown_appcontext
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def close_db(exception=None):
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db = g.pop("db", None)
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if db is not None:
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db.close()
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def init_db():
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conn = sqlite3.connect(DB_PATH)
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conn.execute(
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"""
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CREATE TABLE IF NOT EXISTS games (
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id TEXT PRIMARY KEY,
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player_board TEXT NOT NULL,
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computer_board TEXT NOT NULL,
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player_shots TEXT NOT NULL,
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computer_shots TEXT NOT NULL,
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computer_ai_state TEXT NOT NULL,
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status TEXT NOT NULL DEFAULT 'placing',
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message TEXT DEFAULT '',
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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)
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"""
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)
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conn.commit()
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conn.close()
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def empty_grid():
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return [[None for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
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def empty_shots():
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return [[None for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
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def can_place(grid, row, col, size, orientation):
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cells = ship_cells(row, col, size, orientation)
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for r, c in cells:
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if not (0 <= r < BOARD_SIZE and 0 <= c < BOARD_SIZE):
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return False
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if grid[r][c] is not None:
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return False
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return True
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def ship_cells(row, col, size, orientation):
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if orientation == "h":
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return [(row, col + i) for i in range(size)]
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return [(row + i, col) for i in range(size)]
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def place_ship(grid, ship_id, row, col, size, orientation):
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for r, c in ship_cells(row, col, size, orientation):
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grid[r][c] = ship_id
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def random_place_all_ships():
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grid = empty_grid()
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for ship in FLEET:
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placed = False
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attempts = 0
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while not placed and attempts < 500:
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attempts += 1
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orientation = random.choice(["h", "v"])
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row = random.randint(0, BOARD_SIZE - 1)
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col = random.randint(0, BOARD_SIZE - 1)
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if can_place(grid, row, col, ship["size"], orientation):
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place_ship(grid, ship["id"], row, col, ship["size"], orientation)
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placed = True
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if not placed:
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return random_place_all_ships()
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return grid
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def new_game_row():
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game_id = str(uuid.uuid4())
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computer_board = random_place_all_ships()
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row = {
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"id": game_id,
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"player_board": empty_grid(),
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"computer_board": computer_board,
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"player_shots": empty_shots(),
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"computer_shots": empty_shots(),
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"computer_ai_state": {"mode": "random", "targets": [], "tried": []},
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"status": "placing",
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"message": "Platziere deine Zwerge auf dem Spielfeld.",
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}
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db = get_db()
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db.execute(
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"INSERT INTO games (id, player_board, computer_board, player_shots, computer_shots, "
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"computer_ai_state, status, message) VALUES (?, ?, ?, ?, ?, ?, ?, ?)",
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(
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row["id"],
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json.dumps(row["player_board"]),
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json.dumps(row["computer_board"]),
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json.dumps(row["player_shots"]),
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json.dumps(row["computer_shots"]),
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json.dumps(row["computer_ai_state"]),
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row["status"],
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row["message"],
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),
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)
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db.commit()
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session["game_id"] = game_id
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return load_game(game_id)
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def load_game(game_id):
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db = get_db()
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r = db.execute("SELECT * FROM games WHERE id = ?", (game_id,)).fetchone()
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if r is None:
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return None
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return {
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"id": r["id"],
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"player_board": json.loads(r["player_board"]),
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"computer_board": json.loads(r["computer_board"]),
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"player_shots": json.loads(r["player_shots"]),
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"computer_shots": json.loads(r["computer_shots"]),
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"computer_ai_state": json.loads(r["computer_ai_state"]),
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"status": r["status"],
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"message": r["message"],
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}
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def save_game(game):
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db = get_db()
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db.execute(
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"UPDATE games SET player_board=?, computer_board=?, player_shots=?, computer_shots=?, "
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"computer_ai_state=?, status=?, message=? WHERE id=?",
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(
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json.dumps(game["player_board"]),
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json.dumps(game["computer_board"]),
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json.dumps(game["player_shots"]),
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json.dumps(game["computer_shots"]),
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json.dumps(game["computer_ai_state"]),
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game["status"],
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game["message"],
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game["id"],
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),
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)
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db.commit()
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def get_current_game():
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game_id = session.get("game_id")
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if not game_id:
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return None
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return load_game(game_id)
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def ship_is_sunk(board, shots, ship_id):
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for r in range(BOARD_SIZE):
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for c in range(BOARD_SIZE):
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if board[r][c] == ship_id and shots[r][c] != "hit":
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return False
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return True
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def all_ships_sunk(board, shots):
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ship_ids = {cell for row in board for cell in row if cell is not None}
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return all(ship_is_sunk(board, shots, sid) for sid in ship_ids)
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def fleet_status(board, shots):
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result = []
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for ship in FLEET:
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result.append(
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{
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"id": ship["id"],
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"name": ship["name"],
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"size": ship["size"],
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"hat": ship["hat"],
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"sunk": ship_is_sunk(board, shots, ship["id"]),
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}
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)
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return result
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def neighbors(r, c):
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for dr, dc in ((1, 0), (-1, 0), (0, 1), (0, -1)):
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nr, nc = r + dr, c + dc
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if 0 <= nr < BOARD_SIZE and 0 <= nc < BOARD_SIZE:
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yield nr, nc
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def computer_take_shot(game):
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board = game["player_board"]
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shots = game["computer_shots"]
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ai = game["computer_ai_state"]
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target = None
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if ai["mode"] == "target" and ai["targets"]:
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while ai["targets"]:
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candidate = tuple(ai["targets"].pop(0))
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if shots[candidate[0]][candidate[1]] is None:
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target = candidate
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break
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if not ai["targets"] and target is None:
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ai["mode"] = "random"
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if target is None:
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ai["mode"] = "random"
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choices = [
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(r, c)
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for r in range(BOARD_SIZE)
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for c in range(BOARD_SIZE)
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if shots[r][c] is None
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]
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target = random.choice(choices)
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r, c = target
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hit = board[r][c] is not None
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shots[r][c] = "hit" if hit else "miss"
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sunk_ship = None
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if hit:
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ship_id = board[r][c]
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if ship_is_sunk(board, shots, ship_id):
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sunk_ship = FLEET_BY_ID[ship_id]["name"]
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ai["mode"] = "random"
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ai["targets"] = []
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else:
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ai["mode"] = "target"
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for nr, nc in neighbors(r, c):
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if shots[nr][nc] is None and [nr, nc] not in ai["targets"]:
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ai["targets"].append([nr, nc])
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game["computer_ai_state"] = ai
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return {"row": r, "col": c, "hit": hit, "sunk_ship": sunk_ship}
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@app.route("/")
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def index():
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game = get_current_game()
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if game is None:
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game = new_game_row()
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return render_template("index.html", fleet=FLEET, board_size=BOARD_SIZE)
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@app.route("/api/state")
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def api_state():
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game = get_current_game()
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if game is None:
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game = new_game_row()
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return jsonify(build_state_payload(game))
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def build_state_payload(game):
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return {
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"status": game["status"],
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"message": game["message"],
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"player_board": game["player_board"],
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"player_shots_received": game["computer_shots"],
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"player_shots_made": game["player_shots"],
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"player_fleet": fleet_status(game["player_board"], game["computer_shots"]),
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"computer_fleet": fleet_status(game["computer_board"], game["player_shots"]),
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"fleet_def": FLEET,
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"board_size": BOARD_SIZE,
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}
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@app.route("/api/new_game", methods=["POST"])
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def api_new_game():
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game = new_game_row()
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return jsonify(build_state_payload(game))
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@app.route("/api/place_ship", methods=["POST"])
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def api_place_ship():
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game = get_current_game()
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if game is None or game["status"] != "placing":
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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data = request.get_json(force=True)
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ship_id = data.get("ship_id")
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row = data.get("row")
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col = data.get("col")
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orientation = data.get("orientation", "h")
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ship = FLEET_BY_ID.get(ship_id)
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if ship is None:
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return jsonify({"error": "Unbekannter Zwerg."}), 400
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board = game["player_board"]
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already_placed = any(ship_id in row_ for row_ in board)
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if already_placed:
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return jsonify({"error": "Dieser Zwerg steht schon auf dem Feld."}), 400
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if not can_place(board, row, col, ship["size"], orientation):
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return jsonify({"error": "Hier passt der Zwerg nicht hin."}), 400
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place_ship(board, ship_id, row, col, ship["size"], orientation)
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game["player_board"] = board
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placed_ids = {cell for row_ in board for cell in row_ if cell is not None}
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if len(placed_ids) == len(FLEET):
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game["message"] = "Alle Zwerge stehen bereit! Klicke auf 'Kampf beginnen'."
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else:
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game["message"] = f"{ship['name']} platziert."
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save_game(game)
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return jsonify(build_state_payload(game))
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@app.route("/api/random_place", methods=["POST"])
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def api_random_place():
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game = get_current_game()
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if game is None or game["status"] != "placing":
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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game["player_board"] = random_place_all_ships()
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game["message"] = "Alle Zwerge wurden zufällig aufgestellt."
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save_game(game)
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return jsonify(build_state_payload(game))
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@app.route("/api/reset_placement", methods=["POST"])
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def api_reset_placement():
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game = get_current_game()
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if game is None or game["status"] != "placing":
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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game["player_board"] = empty_grid()
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game["message"] = "Aufstellung zurückgesetzt."
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save_game(game)
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return jsonify(build_state_payload(game))
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@app.route("/api/start", methods=["POST"])
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def api_start():
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game = get_current_game()
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if game is None or game["status"] != "placing":
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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placed_ids = {cell for row_ in game["player_board"] for cell in row_ if cell is not None}
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if len(placed_ids) != len(FLEET):
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return jsonify({"error": "Bitte alle Zwerge platzieren, bevor der Kampf beginnt."}), 400
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game["status"] = "playing"
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game["message"] = "Der Kampf hat begonnen! Du bist am Zug – ziehe in die feindlichen Berge."
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save_game(game)
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return jsonify(build_state_payload(game))
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@app.route("/api/fire", methods=["POST"])
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def api_fire():
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game = get_current_game()
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if game is None or game["status"] != "playing":
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return jsonify({"error": "Das Spiel läuft gerade nicht."}), 400
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data = request.get_json(force=True)
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row, col = data.get("row"), data.get("col")
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if row is None or col is None or not (0 <= row < BOARD_SIZE and 0 <= col < BOARD_SIZE):
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return jsonify({"error": "Ungültiges Feld."}), 400
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if game["player_shots"][row][col] is not None:
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return jsonify({"error": "Dorthin hast du schon geschossen."}), 400
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board = game["computer_board"]
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shots = game["player_shots"]
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hit = board[row][col] is not None
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shots[row][col] = "hit" if hit else "miss"
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game["player_shots"] = shots
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player_result = {"row": row, "col": col, "hit": hit, "sunk_ship": None}
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if hit:
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ship_id = board[row][col]
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if ship_is_sunk(board, shots, ship_id):
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player_result["sunk_ship"] = FLEET_BY_ID[ship_id]["name"]
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computer_result = None
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if all_ships_sunk(game["computer_board"], game["player_shots"]):
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game["status"] = "player_win"
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game["message"] = "Sieg! Du hast alle Zwergensiedlungen des Computers zerstört."
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else:
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computer_result = computer_take_shot(game)
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if all_ships_sunk(game["player_board"], game["computer_shots"]):
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game["status"] = "computer_win"
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game["message"] = "Niederlage! Der Computer hat all deine Zwerge besiegt."
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else:
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msgs = []
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msgs.append(
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f"Treffer bei {player_result['row']},{player_result['col']}!"
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if player_result["hit"]
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else "Daneben."
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)
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if player_result["sunk_ship"]:
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msgs.append(f"{player_result['sunk_ship']} wurde versenkt!")
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msgs.append(
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"Der Computer trifft dich!" if computer_result["hit"] else "Der Computer schießt daneben."
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)
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if computer_result["sunk_ship"]:
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msgs.append(f"Dein {computer_result['sunk_ship']} wurde versenkt!")
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game["message"] = " ".join(msgs)
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save_game(game)
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payload = build_state_payload(game)
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payload["player_shot"] = player_result
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payload["computer_shot"] = computer_result
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return jsonify(payload)
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init_db()
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if __name__ == "__main__":
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app.run(debug=True, port=5000)
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1
requirements.txt
Normal file
1
requirements.txt
Normal file
@ -0,0 +1 @@
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Flask>=3.0
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249
static/css/style.css
Normal file
249
static/css/style.css
Normal file
@ -0,0 +1,249 @@
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:root {
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--bg: #1b2735;
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--panel: #24344a;
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--water: #2f6f9e;
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--water-dark: #24597f;
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--grid-line: #16232f;
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--fog: #3a536b;
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--text: #eef3f8;
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--accent: #e8b23a;
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}
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* { box-sizing: border-box; }
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body {
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margin: 0;
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font-family: "Segoe UI", Verdana, sans-serif;
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background: linear-gradient(180deg, var(--bg), #0e1620);
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color: var(--text);
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min-height: 100vh;
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}
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.app {
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max-width: 1100px;
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margin: 0 auto;
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padding: 24px 16px 60px;
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}
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|
||||
header { text-align: center; margin-bottom: 8px; }
|
||||
header h1 { margin: 0 0 4px; font-size: 2.1rem; }
|
||||
.subtitle { margin: 0; opacity: 0.75; }
|
||||
|
||||
.message {
|
||||
text-align: center;
|
||||
min-height: 1.4em;
|
||||
margin: 14px auto 20px;
|
||||
padding: 10px 16px;
|
||||
background: var(--panel);
|
||||
border-radius: 8px;
|
||||
max-width: 640px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.screen.hidden { display: none; }
|
||||
|
||||
h2, h3 { text-align: center; }
|
||||
|
||||
.placement-controls {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 10px;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin-bottom: 18px;
|
||||
}
|
||||
|
||||
button {
|
||||
background: var(--accent);
|
||||
color: #2a1c00;
|
||||
border: none;
|
||||
border-radius: 6px;
|
||||
padding: 10px 16px;
|
||||
font-size: 0.95rem;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: transform 0.08s ease, opacity 0.15s ease;
|
||||
}
|
||||
button:hover:not(:disabled) { transform: translateY(-1px); }
|
||||
button:disabled { opacity: 0.4; cursor: not-allowed; }
|
||||
|
||||
.fleet-picker {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.fleet-picker button {
|
||||
background: var(--panel);
|
||||
color: var(--text);
|
||||
border: 2px solid transparent;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
.fleet-picker button.selected { border-color: var(--accent); }
|
||||
.fleet-picker button.placed { opacity: 0.35; cursor: default; }
|
||||
|
||||
.boards {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 32px;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.board-wrap { margin-bottom: 20px; }
|
||||
|
||||
.board {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(10, 34px);
|
||||
grid-template-rows: repeat(10, 34px);
|
||||
gap: 2px;
|
||||
background: var(--grid-line);
|
||||
padding: 4px;
|
||||
border-radius: 8px;
|
||||
width: max-content;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.cell {
|
||||
width: 34px;
|
||||
height: 34px;
|
||||
background: var(--water);
|
||||
position: relative;
|
||||
border-radius: 3px;
|
||||
cursor: default;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.cell.own { background: var(--water-dark); }
|
||||
|
||||
#enemy-board .cell {
|
||||
cursor: crosshair;
|
||||
background: var(--fog);
|
||||
}
|
||||
#enemy-board .cell:hover:not(.hit):not(.miss) {
|
||||
background: #4a6a87;
|
||||
}
|
||||
|
||||
.cell.preview-ok { outline: 2px solid #2ecc71; }
|
||||
.cell.preview-bad { outline: 2px solid #e74c3c; }
|
||||
|
||||
.cell.miss::after {
|
||||
content: "";
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
background: rgba(255,255,255,0.6);
|
||||
}
|
||||
|
||||
.cell.hit {
|
||||
background: #7a2323 !important;
|
||||
}
|
||||
.cell.hit::after {
|
||||
content: "💥";
|
||||
font-size: 18px;
|
||||
}
|
||||
|
||||
/* --- Dwarf ship sprite, built purely from CSS shapes --- */
|
||||
.dwarf {
|
||||
position: relative;
|
||||
width: 24px;
|
||||
height: 26px;
|
||||
}
|
||||
.dwarf .hat {
|
||||
position: absolute;
|
||||
top: -2px;
|
||||
left: 2px;
|
||||
width: 0;
|
||||
height: 0;
|
||||
border-left: 10px solid transparent;
|
||||
border-right: 10px solid transparent;
|
||||
border-bottom: 12px solid var(--hat, #c0392b);
|
||||
filter: drop-shadow(0 1px 0 rgba(0,0,0,0.4));
|
||||
}
|
||||
.dwarf .hat::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 11px;
|
||||
left: -6px;
|
||||
width: 12px;
|
||||
height: 4px;
|
||||
background: var(--hat, #c0392b);
|
||||
border-radius: 2px;
|
||||
}
|
||||
.dwarf .head {
|
||||
position: absolute;
|
||||
top: 9px;
|
||||
left: 4px;
|
||||
width: 16px;
|
||||
height: 14px;
|
||||
background: #f0c090;
|
||||
border-radius: 50% 50% 45% 45%;
|
||||
}
|
||||
.dwarf .beard {
|
||||
position: absolute;
|
||||
top: 15px;
|
||||
left: 3px;
|
||||
width: 18px;
|
||||
height: 12px;
|
||||
background: #d9d9d9;
|
||||
border-radius: 0 0 9px 9px;
|
||||
}
|
||||
.dwarf .eyes {
|
||||
position: absolute;
|
||||
top: 13px;
|
||||
left: 7px;
|
||||
width: 10px;
|
||||
height: 2px;
|
||||
background: transparent;
|
||||
box-shadow: 0 0 0 1px #2a1c00, 8px 0 0 -1px #2a1c00;
|
||||
}
|
||||
|
||||
.cell.hit .dwarf { filter: grayscale(1) brightness(0.6); transform: rotate(90deg); }
|
||||
.cell.hit .dwarf .eyes { box-shadow: none; }
|
||||
.cell.hit .dwarf::before {
|
||||
content: "✕";
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
font-size: 14px;
|
||||
transform: rotate(-90deg);
|
||||
}
|
||||
|
||||
.fleet-status {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
justify-content: center;
|
||||
margin-top: 10px;
|
||||
max-width: 340px;
|
||||
}
|
||||
.fleet-status .badge {
|
||||
font-size: 0.78rem;
|
||||
padding: 4px 8px;
|
||||
border-radius: 12px;
|
||||
background: var(--panel);
|
||||
}
|
||||
.fleet-status .badge.sunk {
|
||||
text-decoration: line-through;
|
||||
opacity: 0.5;
|
||||
background: #5a1a1a;
|
||||
}
|
||||
|
||||
#new-game-btn { display: block; margin: 24px auto 0; }
|
||||
|
||||
@media (max-width: 560px) {
|
||||
.board {
|
||||
grid-template-columns: repeat(10, 28px);
|
||||
grid-template-rows: repeat(10, 28px);
|
||||
}
|
||||
.cell { width: 28px; height: 28px; }
|
||||
}
|
||||
232
static/js/game.js
Normal file
232
static/js/game.js
Normal file
@ -0,0 +1,232 @@
|
||||
const BOARD_SIZE = 10;
|
||||
|
||||
const state = {
|
||||
fleetDef: [],
|
||||
selectedShip: null,
|
||||
orientation: "h",
|
||||
status: "placing",
|
||||
};
|
||||
|
||||
const el = (id) => document.getElementById(id);
|
||||
|
||||
async function api(path, options) {
|
||||
const res = await fetch(path, {
|
||||
method: options?.method || "GET",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: options?.body ? JSON.stringify(options.body) : undefined,
|
||||
});
|
||||
const data = await res.json();
|
||||
if (!res.ok) {
|
||||
setMessage(data.error || "Fehler", true);
|
||||
throw new Error(data.error || "Request failed");
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
function setMessage(text, isError = false) {
|
||||
const m = el("message");
|
||||
m.textContent = text;
|
||||
m.style.color = isError ? "#ff8b8b" : "";
|
||||
}
|
||||
|
||||
function dwarfSprite(hat) {
|
||||
const wrap = document.createElement("div");
|
||||
wrap.className = "dwarf";
|
||||
wrap.style.setProperty("--hat", hat);
|
||||
wrap.innerHTML = '<div class="hat"></div><div class="head"></div><div class="eyes"></div><div class="beard"></div>';
|
||||
return wrap;
|
||||
}
|
||||
|
||||
function buildBoard(container, size, onClick) {
|
||||
container.innerHTML = "";
|
||||
const cells = [];
|
||||
for (let r = 0; r < size; r++) {
|
||||
const rowCells = [];
|
||||
for (let c = 0; c < size; c++) {
|
||||
const cell = document.createElement("div");
|
||||
cell.className = "cell";
|
||||
cell.dataset.row = r;
|
||||
cell.dataset.col = c;
|
||||
if (onClick) cell.addEventListener("click", () => onClick(r, c, cell));
|
||||
container.appendChild(cell);
|
||||
rowCells.push(cell);
|
||||
}
|
||||
cells.push(rowCells);
|
||||
}
|
||||
return cells;
|
||||
}
|
||||
|
||||
// ----- Placement screen -----
|
||||
let placementCells = null;
|
||||
|
||||
function renderFleetPicker(data) {
|
||||
const picker = el("fleet-picker");
|
||||
picker.innerHTML = "";
|
||||
const placedIds = new Set();
|
||||
for (const row of data.player_board) {
|
||||
for (const cell of row) if (cell) placedIds.add(cell);
|
||||
}
|
||||
for (const ship of data.fleet_def) {
|
||||
const btn = document.createElement("button");
|
||||
btn.type = "button";
|
||||
const isPlaced = placedIds.has(ship.id);
|
||||
btn.textContent = `${ship.name} (${ship.size})`;
|
||||
btn.style.setProperty("--hat", ship.hat);
|
||||
btn.classList.toggle("placed", isPlaced);
|
||||
btn.classList.toggle("selected", state.selectedShip === ship.id);
|
||||
btn.disabled = isPlaced;
|
||||
btn.addEventListener("click", () => {
|
||||
state.selectedShip = ship.id;
|
||||
renderFleetPicker(data);
|
||||
});
|
||||
picker.appendChild(btn);
|
||||
}
|
||||
}
|
||||
|
||||
function renderPlacementBoard(data) {
|
||||
if (!placementCells) {
|
||||
placementCells = buildBoard(el("placement-board"), BOARD_SIZE, handlePlacementClick);
|
||||
}
|
||||
for (let r = 0; r < BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < BOARD_SIZE; c++) {
|
||||
const cell = placementCells[r][c];
|
||||
cell.className = "cell own";
|
||||
cell.innerHTML = "";
|
||||
const shipId = data.player_board[r][c];
|
||||
if (shipId) {
|
||||
const ship = data.fleet_def.find((s) => s.id === shipId);
|
||||
cell.appendChild(dwarfSprite(ship.hat));
|
||||
}
|
||||
}
|
||||
}
|
||||
const placedCount = new Set(data.player_board.flat().filter(Boolean)).size;
|
||||
el("start-btn").disabled = placedCount !== data.fleet_def.length;
|
||||
}
|
||||
|
||||
async function handlePlacementClick(r, c) {
|
||||
if (!state.selectedShip) {
|
||||
setMessage("Wähle zuerst einen Zwergenclan aus.", true);
|
||||
return;
|
||||
}
|
||||
try {
|
||||
const data = await api("/api/place_ship", {
|
||||
method: "POST",
|
||||
body: { ship_id: state.selectedShip, row: r, col: c, orientation: state.orientation },
|
||||
});
|
||||
applyState(data);
|
||||
state.selectedShip = null;
|
||||
} catch (e) {
|
||||
/* message already shown */
|
||||
}
|
||||
}
|
||||
|
||||
// ----- Battle screen -----
|
||||
let ownCells = null;
|
||||
let enemyCells = null;
|
||||
|
||||
function renderBattle(data) {
|
||||
if (!ownCells) ownCells = buildBoard(el("own-board"), BOARD_SIZE, null);
|
||||
if (!enemyCells) enemyCells = buildBoard(el("enemy-board"), BOARD_SIZE, handleFireClick);
|
||||
|
||||
for (let r = 0; r < BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < BOARD_SIZE; c++) {
|
||||
const own = ownCells[r][c];
|
||||
own.className = "cell own";
|
||||
own.innerHTML = "";
|
||||
const shipId = data.player_board[r][c];
|
||||
const receivedShot = data.player_shots_received[r][c];
|
||||
if (shipId) own.appendChild(dwarfSprite(data.fleet_def.find((s) => s.id === shipId).hat));
|
||||
if (receivedShot) own.classList.add(receivedShot);
|
||||
|
||||
const enemy = enemyCells[r][c];
|
||||
enemy.className = "cell";
|
||||
enemy.innerHTML = "";
|
||||
const madeShot = data.player_shots_made[r][c];
|
||||
if (madeShot) enemy.classList.add(madeShot);
|
||||
}
|
||||
}
|
||||
|
||||
renderFleetStatus(el("own-fleet"), data.player_fleet);
|
||||
renderFleetStatus(el("enemy-fleet"), data.computer_fleet);
|
||||
}
|
||||
|
||||
function renderFleetStatus(container, fleet) {
|
||||
container.innerHTML = "";
|
||||
for (const ship of fleet) {
|
||||
const badge = document.createElement("span");
|
||||
badge.className = "badge" + (ship.sunk ? " sunk" : "");
|
||||
badge.textContent = `${ship.name}`;
|
||||
container.appendChild(badge);
|
||||
}
|
||||
}
|
||||
|
||||
async function handleFireClick(r, c) {
|
||||
if (state.status !== "playing") return;
|
||||
try {
|
||||
const data = await api("/api/fire", { method: "POST", body: { row: r, col: c } });
|
||||
applyState(data);
|
||||
} catch (e) {
|
||||
/* message already shown */
|
||||
}
|
||||
}
|
||||
|
||||
// ----- Shared -----
|
||||
function applyState(data) {
|
||||
state.fleetDef = data.fleet_def;
|
||||
state.status = data.status;
|
||||
setMessage(data.message);
|
||||
|
||||
const placementScreen = el("placement-screen");
|
||||
const battleScreen = el("battle-screen");
|
||||
|
||||
if (data.status === "placing") {
|
||||
placementScreen.classList.remove("hidden");
|
||||
battleScreen.classList.add("hidden");
|
||||
renderFleetPicker(data);
|
||||
renderPlacementBoard(data);
|
||||
} else {
|
||||
placementScreen.classList.add("hidden");
|
||||
battleScreen.classList.remove("hidden");
|
||||
renderBattle(data);
|
||||
el("new-game-btn").classList.toggle(
|
||||
"hidden",
|
||||
!(data.status === "player_win" || data.status === "computer_win")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
el("rotate-btn").addEventListener("click", () => {
|
||||
state.orientation = state.orientation === "h" ? "v" : "h";
|
||||
el("rotate-btn").textContent =
|
||||
"🔄 Ausrichtung: " + (state.orientation === "h" ? "horizontal" : "vertikal");
|
||||
});
|
||||
|
||||
el("random-btn").addEventListener("click", async () => {
|
||||
const data = await api("/api/random_place", { method: "POST" });
|
||||
applyState(data);
|
||||
});
|
||||
|
||||
el("reset-btn").addEventListener("click", async () => {
|
||||
const data = await api("/api/reset_placement", { method: "POST" });
|
||||
applyState(data);
|
||||
});
|
||||
|
||||
el("start-btn").addEventListener("click", async () => {
|
||||
try {
|
||||
const data = await api("/api/start", { method: "POST" });
|
||||
applyState(data);
|
||||
} catch (e) {
|
||||
/* message already shown */
|
||||
}
|
||||
});
|
||||
|
||||
el("new-game-btn").addEventListener("click", async () => {
|
||||
const data = await api("/api/new_game", { method: "POST" });
|
||||
applyState(data);
|
||||
});
|
||||
|
||||
api("/api/state").then(applyState);
|
||||
}
|
||||
|
||||
init();
|
||||
55
templates/index.html
Normal file
55
templates/index.html
Normal file
@ -0,0 +1,55 @@
|
||||
<!doctype html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Zwerge versenken</title>
|
||||
<link rel="stylesheet" href="{{ url_for('static', filename='css/style.css') }}">
|
||||
</head>
|
||||
<body>
|
||||
<div class="app">
|
||||
<header>
|
||||
<h1>⛏️ Zwerge versenken</h1>
|
||||
<p class="subtitle">Schiffe versenken mit Zwergenclans – du gegen den Computer</p>
|
||||
</header>
|
||||
|
||||
<div id="message" class="message"></div>
|
||||
|
||||
<section id="placement-screen" class="screen">
|
||||
<h2>Aufstellung</h2>
|
||||
<p>Wähle einen Zwergenclan und klicke auf dein Feld, um ihn zu platzieren.</p>
|
||||
|
||||
<div class="placement-controls">
|
||||
<div id="fleet-picker" class="fleet-picker"></div>
|
||||
<button id="rotate-btn" type="button">🔄 Ausrichtung: horizontal</button>
|
||||
<button id="random-btn" type="button">🎲 Zufällig aufstellen</button>
|
||||
<button id="reset-btn" type="button">↺ Zurücksetzen</button>
|
||||
<button id="start-btn" type="button" disabled>⚔️ Kampf beginnen</button>
|
||||
</div>
|
||||
|
||||
<div class="board-wrap">
|
||||
<h3>Dein Lager</h3>
|
||||
<div id="placement-board" class="board"></div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section id="battle-screen" class="screen hidden">
|
||||
<div class="boards">
|
||||
<div class="board-wrap">
|
||||
<h3>Dein Lager</h3>
|
||||
<div id="own-board" class="board"></div>
|
||||
<div id="own-fleet" class="fleet-status"></div>
|
||||
</div>
|
||||
<div class="board-wrap">
|
||||
<h3>Feindliches Gebiet</h3>
|
||||
<div id="enemy-board" class="board"></div>
|
||||
<div id="enemy-fleet" class="fleet-status"></div>
|
||||
</div>
|
||||
</div>
|
||||
<button id="new-game-btn" type="button" class="hidden">🆕 Neues Spiel</button>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<script src="{{ url_for('static', filename='js/game.js') }}"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user