Files
Midas Wollinger eb2a74519f farben
2026-07-29 12:55:52 +02:00

239 lines
6.8 KiB
JavaScript

const BOARD_SIZE = 10;
const state = {
fleetDef: [],
selectedShip: null,
orientation: "h",
status: "placing",
};
const el = (id) => document.getElementById(id);
const CAP_COLORS = ["#c0392b", "#2980b9", "#27ae60", "#8e44ad", "#d35400", "#16a085", "#f1c40f", "#c2185b"];
function capColorFor(row, col) {
return CAP_COLORS[(row * 7 + col * 3) % CAP_COLORS.length];
}
async function api(path, options) {
const res = await fetch(path, {
method: options?.method || "GET",
headers: { "Content-Type": "application/json" },
body: options?.body ? JSON.stringify(options.body) : undefined,
});
const data = await res.json();
if (!res.ok) {
setMessage(data.error || "Fehler", true);
throw new Error(data.error || "Request failed");
}
return data;
}
function setMessage(text, isError = false) {
const m = el("message");
m.textContent = text;
m.style.color = isError ? "#ff8b8b" : "";
}
function wapplerSprite(hat) {
const wrap = document.createElement("div");
wrap.className = "wappler";
wrap.style.setProperty("--hat", hat);
wrap.innerHTML =
'<div class="cap"></div><div class="head"></div><div class="brille"></div>' +
'<div class="grinser"></div><div class="stoppel"></div>';
return wrap;
}
function buildBoard(container, size, onClick) {
container.innerHTML = "";
const cells = [];
for (let r = 0; r < size; r++) {
const rowCells = [];
for (let c = 0; c < size; c++) {
const cell = document.createElement("div");
cell.className = "cell";
cell.dataset.row = r;
cell.dataset.col = c;
if (onClick) cell.addEventListener("click", () => onClick(r, c, cell));
container.appendChild(cell);
rowCells.push(cell);
}
cells.push(rowCells);
}
return cells;
}
// ----- Placement screen -----
let placementCells = null;
function renderFleetPicker(data) {
const picker = el("fleet-picker");
picker.innerHTML = "";
const placedIds = new Set();
for (const row of data.player_board) {
for (const cell of row) if (cell) placedIds.add(cell);
}
for (const ship of data.fleet_def) {
const btn = document.createElement("button");
btn.type = "button";
const isPlaced = placedIds.has(ship.id);
btn.textContent = `${ship.name} (${ship.size})`;
btn.style.setProperty("--hat", ship.hat);
btn.classList.toggle("placed", isPlaced);
btn.classList.toggle("selected", state.selectedShip === ship.id);
btn.disabled = isPlaced;
btn.addEventListener("click", () => {
state.selectedShip = ship.id;
renderFleetPicker(data);
});
picker.appendChild(btn);
}
}
function renderPlacementBoard(data) {
if (!placementCells) {
placementCells = buildBoard(el("placement-board"), BOARD_SIZE, handlePlacementClick);
}
for (let r = 0; r < BOARD_SIZE; r++) {
for (let c = 0; c < BOARD_SIZE; c++) {
const cell = placementCells[r][c];
cell.className = "cell own";
cell.innerHTML = "";
const shipId = data.player_board[r][c];
if (shipId) {
cell.appendChild(wapplerSprite(capColorFor(r, c)));
}
}
}
const placedCount = new Set(data.player_board.flat().filter(Boolean)).size;
el("start-btn").disabled = placedCount !== data.fleet_def.length;
}
async function handlePlacementClick(r, c) {
if (!state.selectedShip) {
setMessage("Wähle zuerst einen Wappler aus.", true);
return;
}
try {
const data = await api("/api/place_ship", {
method: "POST",
body: { ship_id: state.selectedShip, row: r, col: c, orientation: state.orientation },
});
applyState(data);
state.selectedShip = null;
} catch (e) {
/* message already shown */
}
}
// ----- Battle screen -----
let ownCells = null;
let enemyCells = null;
function renderBattle(data) {
if (!ownCells) ownCells = buildBoard(el("own-board"), BOARD_SIZE, null);
if (!enemyCells) enemyCells = buildBoard(el("enemy-board"), BOARD_SIZE, handleFireClick);
for (let r = 0; r < BOARD_SIZE; r++) {
for (let c = 0; c < BOARD_SIZE; c++) {
const own = ownCells[r][c];
own.className = "cell own";
own.innerHTML = "";
const shipId = data.player_board[r][c];
const receivedShot = data.player_shots_received[r][c];
if (shipId) own.appendChild(wapplerSprite(capColorFor(r, c)));
if (receivedShot) own.classList.add(receivedShot);
const enemy = enemyCells[r][c];
enemy.className = "cell";
enemy.innerHTML = "";
const madeShot = data.player_shots_made[r][c];
if (madeShot) enemy.classList.add(madeShot);
}
}
renderFleetStatus(el("own-fleet"), data.player_fleet);
renderFleetStatus(el("enemy-fleet"), data.computer_fleet);
}
function renderFleetStatus(container, fleet) {
container.innerHTML = "";
for (const ship of fleet) {
const badge = document.createElement("span");
badge.className = "badge" + (ship.sunk ? " sunk" : "");
badge.textContent = `${ship.name}`;
container.appendChild(badge);
}
}
async function handleFireClick(r, c) {
if (state.status !== "playing") return;
try {
const data = await api("/api/fire", { method: "POST", body: { row: r, col: c } });
applyState(data);
} catch (e) {
/* message already shown */
}
}
// ----- Shared -----
function applyState(data) {
state.fleetDef = data.fleet_def;
state.status = data.status;
setMessage(data.message);
const placementScreen = el("placement-screen");
const battleScreen = el("battle-screen");
if (data.status === "placing") {
placementScreen.classList.remove("hidden");
battleScreen.classList.add("hidden");
renderFleetPicker(data);
renderPlacementBoard(data);
} else {
placementScreen.classList.add("hidden");
battleScreen.classList.remove("hidden");
renderBattle(data);
el("new-game-btn").classList.toggle(
"hidden",
!(data.status === "player_win" || data.status === "computer_win")
);
}
}
function init() {
el("rotate-btn").addEventListener("click", () => {
state.orientation = state.orientation === "h" ? "v" : "h";
el("rotate-btn").textContent =
"🔄 Ausrichtung: " + (state.orientation === "h" ? "horizontal" : "vertikal");
});
el("random-btn").addEventListener("click", async () => {
const data = await api("/api/random_place", { method: "POST" });
applyState(data);
});
el("reset-btn").addEventListener("click", async () => {
const data = await api("/api/reset_placement", { method: "POST" });
applyState(data);
});
el("start-btn").addEventListener("click", async () => {
try {
const data = await api("/api/start", { method: "POST" });
applyState(data);
} catch (e) {
/* message already shown */
}
});
el("new-game-btn").addEventListener("click", async () => {
const data = await api("/api/new_game", { method: "POST" });
applyState(data);
});
api("/api/state").then(applyState);
}
init();