test
This commit is contained in:
28
app.py
28
app.py
@ -11,11 +11,11 @@ DB_PATH = str(BASE_DIR / "schiffe_versenken.db")
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BOARD_SIZE = 10
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FLEET = [
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{"id": "koenig", "name": "Oberidiot", "size": 5, "hat": "#c0392b"},
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{"id": "hauptmann", "name": "Chefidiot", "size": 4, "hat": "#2980b9"},
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{"id": "krieger1", "name": "Idiot I", "size": 3, "hat": "#27ae60"},
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{"id": "krieger2", "name": "Idiot II", "size": 3, "hat": "#8e44ad"},
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{"id": "kundschafter", "name": "Trotteltrupp", "size": 2, "hat": "#d35400"},
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{"id": "koenig", "name": "Oberwappler", "size": 5, "hat": "#c0392b"},
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{"id": "hauptmann", "name": "Chefwappler", "size": 4, "hat": "#2980b9"},
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{"id": "krieger1", "name": "Wappler I", "size": 3, "hat": "#27ae60"},
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{"id": "krieger2", "name": "Wappler II", "size": 3, "hat": "#8e44ad"},
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{"id": "kundschafter", "name": "Wapplertrupp", "size": 2, "hat": "#d35400"},
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]
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FLEET_BY_ID = {s["id"]: s for s in FLEET}
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@ -116,7 +116,7 @@ def new_game_row():
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"computer_shots": empty_shots(),
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"computer_ai_state": {"mode": "random", "targets": [], "tried": []},
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"status": "placing",
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"message": "Platziere deine Idioten auf dem Spielfeld.",
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"message": "Platziere deine Wappler auf dem Spielfeld.",
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}
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db = get_db()
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db.execute(
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@ -311,22 +311,22 @@ def api_place_ship():
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ship = FLEET_BY_ID.get(ship_id)
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if ship is None:
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return jsonify({"error": "Unbekannter Idiot."}), 400
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return jsonify({"error": "Unbekannter Wappler."}), 400
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board = game["player_board"]
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already_placed = any(ship_id in row_ for row_ in board)
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if already_placed:
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return jsonify({"error": "Dieser Idiot steht schon auf dem Feld."}), 400
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return jsonify({"error": "Dieser Wappler steht schon auf dem Feld."}), 400
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if not can_place(board, row, col, ship["size"], orientation):
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return jsonify({"error": "Hier passt der Idiot nicht hin."}), 400
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return jsonify({"error": "Hier passt der Wappler nicht hin."}), 400
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place_ship(board, ship_id, row, col, ship["size"], orientation)
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game["player_board"] = board
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placed_ids = {cell for row_ in board for cell in row_ if cell is not None}
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if len(placed_ids) == len(FLEET):
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game["message"] = "Alle Idioten stehen bereit! Klicke auf 'Kampf beginnen'."
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game["message"] = "Alle Wappler stehen bereit! Klicke auf 'Kampf beginnen'."
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else:
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game["message"] = f"{ship['name']} platziert."
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@ -340,7 +340,7 @@ def api_random_place():
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if game is None or game["status"] != "placing":
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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game["player_board"] = random_place_all_ships()
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game["message"] = "Alle Idioten wurden zufällig aufgestellt."
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game["message"] = "Alle Wappler wurden zufällig aufgestellt."
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save_game(game)
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return jsonify(build_state_payload(game))
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@ -364,7 +364,7 @@ def api_start():
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placed_ids = {cell for row_ in game["player_board"] for cell in row_ if cell is not None}
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if len(placed_ids) != len(FLEET):
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return jsonify({"error": "Bitte alle Idioten platzieren, bevor der Kampf beginnt."}), 400
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return jsonify({"error": "Bitte alle Wappler platzieren, bevor der Kampf beginnt."}), 400
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game["status"] = "playing"
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game["message"] = "Der Kampf hat begonnen! Du bist am Zug – ziehe in die feindlichen Berge."
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@ -401,12 +401,12 @@ def api_fire():
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computer_result = None
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if all_ships_sunk(game["computer_board"], game["player_shots"]):
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game["status"] = "player_win"
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game["message"] = "Sieg! Du hast alle Idioten des Computers versenkt."
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game["message"] = "Sieg! Du hast alle Wappler des Computers versenkt."
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else:
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computer_result = computer_take_shot(game)
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if all_ships_sunk(game["player_board"], game["computer_shots"]):
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game["status"] = "computer_win"
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game["message"] = "Niederlage! Der Computer hat all deine Idioten besiegt."
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game["message"] = "Niederlage! Der Computer hat all deine Wappler besiegt."
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else:
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msgs = []
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msgs.append(
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@ -148,34 +148,34 @@ button:disabled { opacity: 0.4; cursor: not-allowed; }
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font-size: 18px;
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}
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/* --- Dwarf ship sprite, built purely from CSS shapes --- */
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.dwarf {
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/* --- Wappler ship sprite, built purely from CSS shapes --- */
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.wappler {
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position: relative;
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width: 24px;
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height: 26px;
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}
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.dwarf .hat {
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.wappler .cap {
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position: absolute;
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top: -2px;
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top: -1px;
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left: 2px;
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width: 0;
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height: 0;
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border-left: 10px solid transparent;
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border-right: 10px solid transparent;
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border-bottom: 12px solid var(--hat, #c0392b);
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width: 18px;
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height: 9px;
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background: var(--hat, #c0392b);
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border-radius: 9px 9px 3px 3px;
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transform: rotate(-8deg);
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filter: drop-shadow(0 1px 0 rgba(0,0,0,0.4));
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}
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.dwarf .hat::after {
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.wappler .cap::after {
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content: "";
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position: absolute;
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top: 11px;
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left: -6px;
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width: 12px;
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top: 6px;
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right: -7px;
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width: 10px;
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height: 4px;
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background: var(--hat, #c0392b);
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border-radius: 2px;
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border-radius: 0 4px 4px 0;
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}
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.dwarf .head {
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.wappler .head {
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position: absolute;
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top: 9px;
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left: 4px;
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@ -184,28 +184,38 @@ button:disabled { opacity: 0.4; cursor: not-allowed; }
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background: #f0c090;
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border-radius: 50% 50% 45% 45%;
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}
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.dwarf .beard {
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.wappler .stoppel {
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position: absolute;
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top: 15px;
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left: 3px;
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width: 18px;
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height: 12px;
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background: #d9d9d9;
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border-radius: 0 0 9px 9px;
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top: 17px;
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left: 4px;
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width: 16px;
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height: 6px;
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background: rgba(60, 40, 20, 0.28);
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border-radius: 0 0 8px 8px;
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}
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.dwarf .eyes {
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.wappler .brille {
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position: absolute;
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top: 13px;
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left: 7px;
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width: 10px;
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height: 2px;
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background: transparent;
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box-shadow: 0 0 0 1px #2a1c00, 8px 0 0 -1px #2a1c00;
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left: 5px;
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width: 14px;
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height: 4px;
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background: #111;
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border-radius: 2px;
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box-shadow: 2px -1px 0 -1px rgba(255,255,255,0.6);
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}
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.wappler .grinser {
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position: absolute;
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top: 18px;
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left: 8px;
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width: 8px;
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height: 4px;
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border-bottom: 2px solid #7a4a2a;
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border-radius: 0 0 8px 8px;
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}
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.cell.hit .dwarf { filter: grayscale(1) brightness(0.6); transform: rotate(90deg); }
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.cell.hit .dwarf .eyes { box-shadow: none; }
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.cell.hit .dwarf::before {
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.cell.hit .wappler { filter: grayscale(1) brightness(0.6); transform: rotate(90deg); }
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.cell.hit .wappler .brille { box-shadow: none; }
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.cell.hit .wappler::before {
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content: "✕";
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position: absolute;
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inset: 0;
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@ -29,11 +29,13 @@ function setMessage(text, isError = false) {
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m.style.color = isError ? "#ff8b8b" : "";
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}
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function dwarfSprite(hat) {
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function wapplerSprite(hat) {
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const wrap = document.createElement("div");
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wrap.className = "dwarf";
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wrap.className = "wappler";
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wrap.style.setProperty("--hat", hat);
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wrap.innerHTML = '<div class="hat"></div><div class="head"></div><div class="eyes"></div><div class="beard"></div>';
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wrap.innerHTML =
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'<div class="cap"></div><div class="head"></div><div class="brille"></div>' +
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'<div class="grinser"></div><div class="stoppel"></div>';
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return wrap;
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}
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@ -95,7 +97,7 @@ function renderPlacementBoard(data) {
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const shipId = data.player_board[r][c];
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if (shipId) {
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const ship = data.fleet_def.find((s) => s.id === shipId);
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cell.appendChild(dwarfSprite(ship.hat));
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cell.appendChild(wapplerSprite(ship.hat));
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}
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}
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}
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@ -105,7 +107,7 @@ function renderPlacementBoard(data) {
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async function handlePlacementClick(r, c) {
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if (!state.selectedShip) {
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setMessage("Wähle zuerst einen Idioten aus.", true);
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setMessage("Wähle zuerst einen Wappler aus.", true);
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return;
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}
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try {
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@ -135,7 +137,7 @@ function renderBattle(data) {
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own.innerHTML = "";
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const shipId = data.player_board[r][c];
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const receivedShot = data.player_shots_received[r][c];
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if (shipId) own.appendChild(dwarfSprite(data.fleet_def.find((s) => s.id === shipId).hat));
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if (shipId) own.appendChild(wapplerSprite(data.fleet_def.find((s) => s.id === shipId).hat));
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if (receivedShot) own.classList.add(receivedShot);
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const enemy = enemyCells[r][c];
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@ -3,21 +3,21 @@
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Idioten versenken</title>
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<title>Wappler versenken</title>
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<link rel="stylesheet" href="{{ url_for('static', filename='css/style.css') }}">
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</head>
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<body>
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<div class="app">
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<header>
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<h1>🤡 Idioten versenken</h1>
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<p class="subtitle">Schiffe versenken mit Idioten – du gegen den Computer</p>
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<h1>🕶️ Wappler versenken</h1>
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<p class="subtitle">Schiffe versenken mit Wapplern – du gegen den Computer</p>
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</header>
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<div id="message" class="message"></div>
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<section id="placement-screen" class="screen">
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<h2>Aufstellung</h2>
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<p>Wähle einen Idioten und klicke auf dein Feld, um ihn zu platzieren.</p>
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<p>Wähle einen Wappler und klicke auf dein Feld, um ihn zu platzieren.</p>
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<div class="placement-controls">
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<div id="fleet-picker" class="fleet-picker"></div>
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