idioten versenken
This commit is contained in:
28
app.py
28
app.py
@ -11,11 +11,11 @@ DB_PATH = str(BASE_DIR / "schiffe_versenken.db")
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BOARD_SIZE = 10
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BOARD_SIZE = 10
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FLEET = [
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FLEET = [
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{"id": "koenig", "name": "Zwergenkönig", "size": 5, "hat": "#c0392b"},
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{"id": "koenig", "name": "Oberidiot", "size": 5, "hat": "#c0392b"},
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{"id": "hauptmann", "name": "Zwergenhauptmann", "size": 4, "hat": "#2980b9"},
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{"id": "hauptmann", "name": "Chefidiot", "size": 4, "hat": "#2980b9"},
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{"id": "krieger1", "name": "Zwergenkrieger I", "size": 3, "hat": "#27ae60"},
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{"id": "krieger1", "name": "Idiot I", "size": 3, "hat": "#27ae60"},
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{"id": "krieger2", "name": "Zwergenkrieger II", "size": 3, "hat": "#8e44ad"},
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{"id": "krieger2", "name": "Idiot II", "size": 3, "hat": "#8e44ad"},
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{"id": "kundschafter", "name": "Zwergenkundschafter", "size": 2, "hat": "#d35400"},
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{"id": "kundschafter", "name": "Trotteltrupp", "size": 2, "hat": "#d35400"},
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]
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]
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FLEET_BY_ID = {s["id"]: s for s in FLEET}
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FLEET_BY_ID = {s["id"]: s for s in FLEET}
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@ -116,7 +116,7 @@ def new_game_row():
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"computer_shots": empty_shots(),
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"computer_shots": empty_shots(),
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"computer_ai_state": {"mode": "random", "targets": [], "tried": []},
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"computer_ai_state": {"mode": "random", "targets": [], "tried": []},
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"status": "placing",
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"status": "placing",
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"message": "Platziere deine Zwerge auf dem Spielfeld.",
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"message": "Platziere deine Idioten auf dem Spielfeld.",
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}
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}
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db = get_db()
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db = get_db()
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db.execute(
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db.execute(
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@ -311,22 +311,22 @@ def api_place_ship():
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ship = FLEET_BY_ID.get(ship_id)
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ship = FLEET_BY_ID.get(ship_id)
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if ship is None:
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if ship is None:
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return jsonify({"error": "Unbekannter Zwerg."}), 400
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return jsonify({"error": "Unbekannter Idiot."}), 400
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board = game["player_board"]
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board = game["player_board"]
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already_placed = any(ship_id in row_ for row_ in board)
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already_placed = any(ship_id in row_ for row_ in board)
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if already_placed:
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if already_placed:
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return jsonify({"error": "Dieser Zwerg steht schon auf dem Feld."}), 400
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return jsonify({"error": "Dieser Idiot steht schon auf dem Feld."}), 400
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if not can_place(board, row, col, ship["size"], orientation):
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if not can_place(board, row, col, ship["size"], orientation):
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return jsonify({"error": "Hier passt der Zwerg nicht hin."}), 400
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return jsonify({"error": "Hier passt der Idiot nicht hin."}), 400
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place_ship(board, ship_id, row, col, ship["size"], orientation)
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place_ship(board, ship_id, row, col, ship["size"], orientation)
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game["player_board"] = board
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game["player_board"] = board
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placed_ids = {cell for row_ in board for cell in row_ if cell is not None}
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placed_ids = {cell for row_ in board for cell in row_ if cell is not None}
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if len(placed_ids) == len(FLEET):
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if len(placed_ids) == len(FLEET):
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game["message"] = "Alle Zwerge stehen bereit! Klicke auf 'Kampf beginnen'."
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game["message"] = "Alle Idioten stehen bereit! Klicke auf 'Kampf beginnen'."
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else:
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else:
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game["message"] = f"{ship['name']} platziert."
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game["message"] = f"{ship['name']} platziert."
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@ -340,7 +340,7 @@ def api_random_place():
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if game is None or game["status"] != "placing":
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if game is None or game["status"] != "placing":
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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return jsonify({"error": "Kein aktives Platzierungsspiel."}), 400
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game["player_board"] = random_place_all_ships()
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game["player_board"] = random_place_all_ships()
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game["message"] = "Alle Zwerge wurden zufällig aufgestellt."
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game["message"] = "Alle Idioten wurden zufällig aufgestellt."
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save_game(game)
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save_game(game)
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return jsonify(build_state_payload(game))
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return jsonify(build_state_payload(game))
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@ -364,7 +364,7 @@ def api_start():
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placed_ids = {cell for row_ in game["player_board"] for cell in row_ if cell is not None}
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placed_ids = {cell for row_ in game["player_board"] for cell in row_ if cell is not None}
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if len(placed_ids) != len(FLEET):
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if len(placed_ids) != len(FLEET):
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return jsonify({"error": "Bitte alle Zwerge platzieren, bevor der Kampf beginnt."}), 400
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return jsonify({"error": "Bitte alle Idioten platzieren, bevor der Kampf beginnt."}), 400
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game["status"] = "playing"
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game["status"] = "playing"
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game["message"] = "Der Kampf hat begonnen! Du bist am Zug – ziehe in die feindlichen Berge."
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game["message"] = "Der Kampf hat begonnen! Du bist am Zug – ziehe in die feindlichen Berge."
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@ -401,12 +401,12 @@ def api_fire():
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computer_result = None
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computer_result = None
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if all_ships_sunk(game["computer_board"], game["player_shots"]):
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if all_ships_sunk(game["computer_board"], game["player_shots"]):
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game["status"] = "player_win"
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game["status"] = "player_win"
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game["message"] = "Sieg! Du hast alle Zwergensiedlungen des Computers zerstört."
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game["message"] = "Sieg! Du hast alle Idioten des Computers versenkt."
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else:
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else:
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computer_result = computer_take_shot(game)
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computer_result = computer_take_shot(game)
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if all_ships_sunk(game["player_board"], game["computer_shots"]):
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if all_ships_sunk(game["player_board"], game["computer_shots"]):
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game["status"] = "computer_win"
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game["status"] = "computer_win"
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game["message"] = "Niederlage! Der Computer hat all deine Zwerge besiegt."
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game["message"] = "Niederlage! Der Computer hat all deine Idioten besiegt."
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else:
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else:
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msgs = []
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msgs = []
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msgs.append(
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msgs.append(
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@ -105,7 +105,7 @@ function renderPlacementBoard(data) {
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async function handlePlacementClick(r, c) {
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async function handlePlacementClick(r, c) {
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if (!state.selectedShip) {
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if (!state.selectedShip) {
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setMessage("Wähle zuerst einen Zwergenclan aus.", true);
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setMessage("Wähle zuerst einen Idioten aus.", true);
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return;
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return;
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}
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}
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try {
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try {
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@ -3,21 +3,21 @@
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Zwerge versenken</title>
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<title>Idioten versenken</title>
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<link rel="stylesheet" href="{{ url_for('static', filename='css/style.css') }}">
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<link rel="stylesheet" href="{{ url_for('static', filename='css/style.css') }}">
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</head>
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</head>
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<body>
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<body>
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<div class="app">
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<div class="app">
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<header>
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<header>
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<h1>⛏️ Zwerge versenken</h1>
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<h1>🤡 Idioten versenken</h1>
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<p class="subtitle">Schiffe versenken mit Zwergenclans – du gegen den Computer</p>
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<p class="subtitle">Schiffe versenken mit Idioten – du gegen den Computer</p>
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</header>
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</header>
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<div id="message" class="message"></div>
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<div id="message" class="message"></div>
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<section id="placement-screen" class="screen">
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<section id="placement-screen" class="screen">
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<h2>Aufstellung</h2>
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<h2>Aufstellung</h2>
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<p>Wähle einen Zwergenclan und klicke auf dein Feld, um ihn zu platzieren.</p>
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<p>Wähle einen Idioten und klicke auf dein Feld, um ihn zu platzieren.</p>
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<div class="placement-controls">
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<div class="placement-controls">
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<div id="fleet-picker" class="fleet-picker"></div>
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<div id="fleet-picker" class="fleet-picker"></div>
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